IN PRINT

  • The Wired Print page gets tons of advance reading copies, so here's a running preview of upcoming titles that we've been reading in galleys...

  • : <i>Remix: Making Art and Commerce Thrive in the Hybrid Economy</i> by Lawrence Lessig

    Remix: Making Art and Commerce Thrive in the Hybrid Economy by Lawrence Lessig
    Professor Lessig's arguments should be familiar to Wired readers (he's a longtime contributor), but they still need to be made more familiar to everyone else. How many times does he have to explain the fact that technology has changed the rules, that antiquated copyright laws (or worse, draconian new copyright laws) are stifling creativity and holding back cultural and economic progress? This is essential reading for policy makers.

  • : <i>Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Busi- ness</i> by Jeff Howe

    Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Busi- ness by Jeff Howe
    What started as a piece in Wired last year is about to be the big business book of the Fall. Watch for it at the end of August.

  • : <i>Sun in a Bottle: The Strange History of Fusion and the Science of Wishful Thinking</i> by Charles Seife

    Sun in a Bottle: The Strange History of Fusion and the Science of Wishful Thinking by Charles Seife
    Seife is one of our favorite science writers (he also wrote Zero: The Biography of a Dangerous Idea and Decoding the Universe). He's back in October with a hugely entertaining history of the follies and frauds surrounding the century-long search for cold fusion.There's a talk with Seife in issue 16.10.

  • : <i>Anathem</i> by Neal Stephenson

    Anathem by Neal Stephenson
    Stephenson's first novel since The Baroque Cycle hits stores September 9th. He's one of the few people ever to grace Wired's cover twice, and he's written for us too. I've just started this 900-page doorstop, and I'm definitely in for the long haul. Steven Levy profiles Neal in the 16.9 issue of Wired.

Blog powered by TypePad

del.icio.us

Technorati<-->

  • Add to Technorati Favorites

« Radical Opacity | Main | Computer Geeks are the new Mad Men »

September 15, 2008

Do first-person shooters make you smarter?

6a00e398ec5b59000500fa967ea6960002-500pi
 I have a soft spot for the Call of Duty video games. I'm not a fanatical participant. (In fact, I'm an infrequent and pathetic player of COD 3 only.) I'm a fan because because video games like Call of Duty, the Medal of Honor series, and Battlefield: 1942 got my son interested in military history, which in turn got him interested in all kinds of history. In this particular case, video games made him smarter.

His education started in the 6th grade, with him digging online to learn more about the equipment that soldiers used in World War II. He wanted to know about the guns he was using in the games. Then he got interested in squad tactics and specific campaigns, like the Normandy invasion. He began reading Stephen Ambrose's books about WWII, and eventually read most of them. He watched Band of Brothers on DVD. (The HBO series, based on an Ambrose bestseller and produced by Tom Hanks and Steven Spielberg, was a huge influence on the
Grossman450
style of all the WWII first-person shooters, so it was natural that a game fan was led back to the original films.) To learn more about the battle of Stalingrad (which is featured in Battlefield: 1942 and the first Call of Duty), he read Antony Beevor's Stalingrad, along with Vasily Grossman's A Writer at War (that's him in the photo). That led to a deeper interest in European and American history which is still blossoming. Suddenly, I had a kid who was devouring lengthy, adult-level books and had become interested in huge swathes of world history. All because of a bunch of video shoot-'em-ups! 

Images
We're both looking forward to Call of Duty: World at War, the new installment out in November. I got a sneak peek recently, and I'm not revealing any state secrets by saying it features, among other things, a group of U.S. marines fighting in the Pacific in late '44, and the Red Army taking Berlin in '45. (Beevor's The Fall of Berlin 1945, which my son started reading recently, is a likely source.) It takes the basic COD formula and adds some new twists, including more explicit violence and some trickier moral issues, especially regarding the treatment of civilians and prisoners. So, not to worry! Google may be making us stupider, but first-person shooters are making up the deficit.

UPDATE: More good news. Gaming promotes civic virtue, too, according to this new study from the Pew Internet and American Life Project.

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00e5537f2ffd8833010534a9dcfe970c

Listed below are links to weblogs that reference Do first-person shooters make you smarter?:

Comments

hi

My wife teaches children who have been excluded from the mainstream system because of their extremely violent, antisocial behaviour. Most cannot read and show no interest in learning. Many of these poor kids come from abusive, disfunctional homes. One of the few things that motivates them to turn up to school is being allowed to play Age of Empires on the PC. They have learned to read the ingame text and enjoy the challenges of resource management. Strange but true.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment